November 4, 2010

Hey.

http://www.escapistmagazine.com/videos/view/extra-credits/2414-Facing-Controversy

Go watch this.

I'll wait. No skipping half of it or doing something else while you watch it. Fucking. Watch it.

...

Okay? Hear all that?

 < This

is not going to help this medium grow.



Neither is this.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

November 1, 2010

AUUUGH MONSTER HUNTER

Have you guys ever played Monster Hunter? Good-freaking-christ that game has a lot of playtime. It's so dense it's like I bought a disk made of lead. I'm like 90 hours into the damn thing with no end in sight. If you want a game with some serious bang (explosions, seriously) for your buck, then Monster Hunter Freedom Unite is definitely worth it.

Just don't expect to finish it in this lifetime.

~`~

God of War: Ghost of Sparta hits tomorrow. Since I'm a huge dumbass, I got the special edition PSP of it. Granted, it looks fucking badass. Still, that's a lot of money I should probably put towards more important things. Oh well. At least it comes with Kickass too, which is something I've been told about 9001 times I should go see.

~`~

NaNoWriMo starts today, but I'm not feeling very much like writing, so I'm going to complain about it on my blog instead.

~`~

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

September 8, 2010

So here we are.

So I've been putting this off for literally months. For a bit it was just "eh, I'll get to it later" before it was just full blown "fuck it". Well, here I am again.

A freakin' in-grown toenail put me here.

I'm writing this before I dig the damn thing out. My foot is soaking in uncomfortably hot salt water.

I'm writing this as my final thoughts before I risk amputation of my foot.

~`~

This summer, something happened I can't stop thinking about.

It's always on my mind.

...

Well, I do work a lot.

This summer, I played a fantastic game. It was developed by Clover Studios, and published by Capcom.

It's titled Okami.

It really is hard to overestimate how beautiful and fun this game is. Basically, it's amazing, and if you have a Wii or PS2, I highly recommend it if you can find it. I have the Wii version, and for all motion control's flaws, this game really takes advantage of them.

I got it used at my workplace for 29.99. I forgot how much it was with my discounts and stuff.

I bought it used.

~`~

I do a lot of reading on the Escapist. And of course, they occasionally write about the used game market. It's some pretty neutral reporting, but it gives both sides. Developers want money for their games, they don't get money from used games. People buy used games typically because they're cheaper (and Gamestop totally milks them for all they're worth).

Dunno if I've mentioned it, but I would like to be a game developer one day. And I can only imagine how much I'd be frustrated if all I got was a big sale at launch, and nothing after because they all went into used circulation. Not that I wouldn't sympathize, either, since used games take aaaaages to fall in price. So I'd probably drop their price a little more reliably too. Maybe.

~`~

I hope you understand how good Okami was to make me sincerely feel guilty about getting it used. For 30 bucks it felt like a steal. I would have gladly shelled out $60 to get this new. It probably wouldn't have done much. I'm pretty sure that by the time the Wii release came out, Clover had already been dissolved, but Capcom still deserves their share for a damn good game.

Now, every day I'm at work I can't stop thinking about the new vs used game argument. Of course I still offer people the cheaper, used version if we have it. I like being able to offer people a product that's a bit cheaper, if not a bit scuffed. Yet, whenever I'm looking for games, I try and find them new before I get them used now. Sure, if I can't find it, I'll go for the used game...I still want to play it. And I think used games have a niche like that. For older, harder to find titles.

I doubt this debate will ever really be resolved in my head.

~`~

Guess I'll just go rip out my toenail instead.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

April 1, 2010

...

Runescape.

HAHAHA.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

March 25, 2010

A thought.

One day, I think I'm going ot make Flash games. I would probably do a think where I'd offer a free demo with a part of a story, and the rest of it for something along the lines of $5. But on the other hand, if I wanted to do really long stories, even Flash-based, then I would probably want to go up to $10. Now, would I want to make it all, do the demo, and then the game for $10? Or release it in parts, like half for $5 and another half for $5? Eeeeeh conundrum.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think. Thoughts?

March 14, 2010

Tales of Catharsia

It's a pet theory of mine that everyone has one single "favorite" of something. The one of something that is just the stellar example, the one that sets the bar for everything else, never gets old, and every time you go back to it it feels as comfortable as an old lover. Maybe it's a false theory, but it's applicable in many situations. This is one such.

A long time ago I spent a lot of time with a game called Tales of Symphonia. It was a rough patch in my life, I won't lie. So I had every reason to drown out my own thoughts and emotions with this game. Instead of dwelling on the shit that I dealt with in my life, I just forgot about it. I did that for a long time with this game in particular. It's a lengthy adventure, and I probably beat it 7-8 times. Not 100%, I couldn't be arsed to do that, but from beginning to end.

I played it to the point that the thought of playing it would make me nauseous. So I stopped. Now that I felt I knew the characters intracitely enough, their thoughts and feelings as the story progresses, what it must be like, I dropped it and honestly never thought I'd come back to it.

Fast forward a few years. I get an itch to learn how to play games, and god dammit that fucking java software is not working with me. And I need to know what the best games are made of. And before I know it, I'm trying to find a copy of Tales of Symphonia, having given away my other copy. I'd honestly thought I would never play it again.

Amazing what a few years will do to a game.

So I find a new copy, someone finally trades one in at Gamestop and I'm on that like white on rice. And I guess that little pet theory of mine applies here more than I thought it would. I slip back into the game like putting on an old, well-worn glove. Sure, it has a few loose ends here and there I forgot about, but overall the experience is very familiar. It's somewhat comforting, the ability to get my mind to be numb for a few hours. Not that I can't do that with any other game, but it's different with this one. Maybe it's because with other games, I just want to finish them, but with this one, I already know what the end is like, and I can just take my time...and enjoy the ride.

Yeah, it is a JRPG. Japanese Role-Playing Game for those of you not in the know. Kind of infamous for repeating tropes and loads of grinding. Well, I've been playing on Hard mode with none of the convient power-ups a new game + offers, so yes, I've had to grind a bit. But the battle system is real-time, as opposed to that turn-based bullshit, so it's actually fun. And the storyline, while linear, is well-developed and interesting. It doesn't have that same feel of choice that Dragon Age or Mass Effect and I wonder where that sort of thing went. I suppose you could say Final Fantasy has that sort of a storyline, but turn-based battling sucks. I dunno, it just doesn't seem like games sit down to tell you a good story too much anymore.

Not to say there isn't any element of choice to the story, but it is essentially linear. You can choose who you fight with and there are a few dialogue options that affect the other character's affection for the main character, but it won't change the ending. It just changes who the main character spends his life with after the game, pretty much. And the canon ending is really fucking obvious. Basically, it's the opposite of Mass Effect 2's "do it right or you die" sort of thing. You can't fuck up the story by choosing the wrong dialogue.

That doesn't make it a bad game by any means. As I said, the story is well-developed and interesting, enough to the point that even knowing what happens, I still don't mind playing it. It's like how I can play through Poenix Wright a few times before losing interest. But it must not be a commonly liked thing, or else why isn't anyone doing it very much? Of course, I can hardly call myself representative of the entire population.

I've decided that the key to a good video game is well-developed characters. Let's look at some other examples. Psychonauts was awesome. Psychonauts had awesome character development. The Mass Effect series had great characters. Phoenix Wright has wonderfully written characters. Even Silent Hill 2 has those little things you learn about each character to add to the experience. The focus isn't on those characters, but the thought is there. Portal? A lot of work went into the main antagonist, GLaDOS. And the protagonist's shoes were filled by you. The rest of the work is done by the increasingly disturbing environments you are put through. The World Ends with You hits you a lot like Tales of Symphonia because the characters are put through a lot and you, as the player, can imagine what it's like.

But then you take the plethura of multiplayer stuff and add it to the mix...I dunno. Multiplayer is fun, but it gets boring. I've played Call of Duty and I just get...bored after a while. It doesn't really seem to matter if I do well or not. I'm just not much inclined to continue playing. And I doubt CoD's single player has much to offer. It's not like they have a lot of incentive to make it great anyhow. Everyone jusy buys the damn thing so they can shoot people and swear them out. Damn noobs.

At the same time, maybe it's me that's wrong. There's a reason a lot of those games I mentioned before weren't commercial sucesses, although some of it I suspect/attribute to lack of advertising. Any game with advertising sells well unless it has retarded DRM. So maybe it's not the characters that make the game. Maybe it's the all the shoot-y, spastic gameplay or...I dunno. There's no one golden rule, of course, but it'd be nice to figure out what people like Valve and Bioware are doing to pump out such spectacular hits.

Pump pump.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

February 23, 2010

So female gamers.

The internet is a male dominated thing. Don't even get me started in video games. Medal of Duty 34 just came out, and the closest things we have to female-oriented games I just made fun of. It's a good thing there aren't any female gamers, then, because we'd have a really upset crowd on our hands, huh? I mean, when Darksiders came out it seemed good until I actually saw the damn thing, then I realized it was like a...like a preteen boy's power trip or something. I'd love to hear someone argue to me that Bayonetta is anything but a sex-appeal/fetish game, I mean seriously, hugely long legs, hair covering her body, guns everywhere...and apparently this is supposed to be beautiful and elegant? Maybe, I haven't played it, but I have my doubts. Besides, she has hair on her legs (sometimes) so isn't anyone bothered by that?

And who thought that planet-scanning thing was a good idea? ANYBODY? C'mon Bioware. Jeez. And way to fail with the whole romance-from-the-last-game concept, because THAT went somewhere...And now I'm off topic.

So it's a good thing there aren't any female gamers, huh? It seems like most games just have your typical something-teen male in mind. But I would imagine that, if I were a female gamer, you know, if there were any, I'd be mildly upset or disappointed or completely pissed off. Theoretically.

...Sigh.

So yeah. I'm sure there are the chicks out there that can get into a shooter, Borderlands, Call of Halo, or whatever. That's cool. I'm not big on them myself, but they're adaquate enough. Lately I've been getting into Geometry Wars, a sort of retro-style arcade shooter. It's fun and I feel good about myself after I get really high numbers for a score. But there are some games that I'll see...say, my step-brothers playing, and I just think..."I couldn't get into that."

I admit, I think that when I see Halo of Honor. It's the same damn game that's been made 34 times now, too, so it earns my ire not just for blatently marketing at the male teenage audience, but for recycling the same thing 34 times. Of course, don't think that Mario doesn't earn the same, if not more ire for the same exact thing. And in that instance, instead of there being no women, there's a princess who can't do shit for herself and has the survival instinct of a dead cat (see: Twilight) and also the personality of one (see: Twilight).

So is a game marketing to the same people who herald Twilight as the new Bible the idea "female game"? I hope not. Of course, I'm surprised that nobody has exploited that market yet. I know if I were a ruthless money-grubbing CEO of some soul-drained company, I would be all over that shit. ((You may say this should indicate there are no money-grubbing CEOs of some soul-drained game company, YOU ARE WRONG.)) But it certainly seems to be the thing to model the "ideal female game" after. It...makes me want to hurt myself a bit.

So I got to thinking. What WOULD my ideal game be? And what I came up with was...not much. So let's start with the basics. It'd be nice to have a mainstream female lead. I'm not saying EVERY game should have a main female lead. Most would/do end up like Bayonetta, which I'm sure was a good idea in theory. Additionally, I'm sure there should be a black lead, and an asian lead, and a female black asian lead. Who's gay. And Jewish. AND CRIPPLED. *cough*

So anyways. There doesn't need to be more than one. For those of you crying out "Metroid", I'm sorry. I love Samus to death, and I'll be damned if that isn't a step in the right direction, but it's less that she's female than that she's neither gender. Sure, there's the zero suit, but I...try not to acknowledge that. 

And NO, having the option to make a female/black/asian/gay/Jewish/crippled character in a game is NOT enough. Because any game with that option is going to have the white male as the advertising lead. I'M LOOKING AT YOU, MASS EFFECT. I'm sure that anyone that isn't a white male probably has felt something- nothing big, it's a small thing- but a little niggling at the back of their mind that something wasn't quite right. Their character, that they had died with, struggled with, came up with hare-brained schemes that couldn't possibly work to get them past the situation they were in THAT DID WORK, and saved the world with (maybe twice at this point)...and then there was this stranger stranding by their character in this commercial. Who is that?

And then the realization hits. It should have much sooner, and the answer is really obvious. It's Commander Shepard. The real Commander Shepard. Something you should have known.

I guess I got sidetracked. It is impossible to cater to every person. But it'd be great if we could stop focusing on one audience..wouldn't it? Not that this will change anything. Not that I've done any better.

Yet.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

TELL ME I'M WRONG DAMMIT.

February 21, 2010

So I saw some DS games at work...

...But what I thought of them wasn't exactly accurate.







...Right, I'm going to go back to my hole now.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

January 13, 2010

So about that DA:O post...

Look. Since I'd had heard nothing but praise about it, I had to make a post denouncing it. What's more, everything I argued against it was perfectly valid. The combat is a little like pulling teeth. I'm having a harder time on normal on a rogue than on hard as a mage. It is complete bollocks that you can only have a select few openings depending on your race/class combination. What if I want to be a human noble mage? And god forbid you don't like dialogue because they puke that shit out at you.


Yet, for all of it's...annoyances...well, there are two things that can make a game, in my eyes. One, gameplay. If a game is so exceedingly FUN, that just the combination of buttons and stuff happening on screen is so magical, it's hard to put the game down just out of sheer enjoyment. A good example that comes to mind would be Ratchet: Deadlocked. Blowing shit up is mindless fun. Doing so in creative, flashy ways is REALLY fun.

Two, story/characterization. There's a quote out there that runs along the lines, "A man who has a why to live can bear almost any how." Too many examples like this come to mind. Oh dear, sweet jesus, I played through all three Xenosaga games. I loathe turn-based games. Xenosaga is more of a goddamned movie than a game and I don't like movies very much either. The gameplay was long and boring. The puzzles take forever. I avoided enemies because the battles were worse. But damned if I didn't see that through because I wanted to see how the characters turned out. Psychonauts would be an awful game if there was no story.

So Dragon Age: Origins falls into that delicate category of having great characters and O-K gameplay. I beat it on hard as a mage, and I couldn't do it as anything else. I wonder if I could do super-hard and I don't feel like trying. But I play through it again because I want to see what happens to the characters if I pick a different option here, if I'm a douchebag there. But gigantic ball sacks on the gameplay. Maybe it's just because I have the sexbox version.

There are very few games out there that blend both of these elements. Deadlocked gives it a good shot, but it's not a serious story. That's probably the closest I can get. I'm sure that Tales of the Abyss was good, but for some reason I didn't like it that much. Oh, Trauma Center is a pretty good example. Though the gameplay is brain-rackingly difficult. But Tales of Symphonia is the best example I can think of. THe characters are wonderful and I love the combat system.

Anyways. There ya go. I'mma go play more DA:O now.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

January 7, 2010

Yay, a new year!

...Only like six days late, right? No, seven...Well, obviously I haven't been paying attention to the time, eh? Well, that's probably because I haven't been in school have been suffering through so much Dragon Age: Origins, a game that has seen nothing but praise and...well, more praise. Honestly, I can't imagine how anyone would like such a game. It's a horrible, awful game!

Oh, and I've gotten my tablet back, so I should use it...so you'll get to see how terrible this game is with visual aids.

So from the start, this game has a lack of creativity. You can play as a human, elf, or dwarf. So that leaves only two choices because playing as human is horribly boring, why would I want to roleplay as me? And then you can be a - hold your breath at this creativity here folks - warrior, mage, or rogue. From there you get your (pretty much) pre-determined opening, but damn, why can't I be a city elf as a mage? Yes, yes, lore, but having six distinct openings is very limited when you like to play as, say, a mage. And when only one of those openings is the mage opening.


*Actual game graphics.
After you complete your "origin" story (which doesn't seem to have very much of an effect on the rest of the game, as well), you go on to become a Grey Warden through a series of SPOILERS. In fact, talking about anything related to the game would probably be a gigantic SPOILER, but let me tell you that story is pretty much YOU are the ONLY ONE who can SAVE THE WORLD. So instead, I'm going to talk about the combat.

You have a group of four at your disposal after a decent ways into the game. So...at it's very basics, the game is an RTS. Which means it's...not very basic. Now uh, I never got the tactics screen explained to me. I couldn't even find the damn thing for a long time. Turns out it was a "Hey, hit this button you don't normally hit in a menu to get to it at this very specific screen!". And, lemme tell you, the 360 version of this game is not very intuitive at you controlling all of your groups members at once. In conclusion...combat is complete balls until you get past a steep learning curve. Compared to Mass Effect's controls, it's a lot less intuitive.

Yeah, combat sucks.


So besides all of that, there's really only one thing to consider in this mess of a game. Dialogue. Lots and lots of dialogue.


You get some options regarding the text which basically include ", , or ". At least they're not always arranged in the same order, like they were in Mass Effect, but really, besides those options, the options are GET MORE BACKSTORY. So you can expect to spend a whole lot of time hearing about shit you couldn't really care less about. And then you'll have to listen to each of your group mates backstories because you want them to like you so they get MASSIVE stat bonuses. Not only that but you'll have to shower these guys with gifts. And honestly how do you figure out which gifts they do and do not like? It's almost like Bioware expected you to pay attention when they puked out their life's story at you.

And yeah, that's pretty much all I have to say. Don't pick this game up, it sucks, it's hard to figure out, and it's boring. Thankfully, I've gotten a better game to play, Assassin's Creed II, that I can write about at an undefined later date.

*Not
Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.