December 16, 2009

This year in review

Man. It's been a great year, hasn't it? This is, of course, the first year this blog has been on the web, and despite the fact I started in August, I think 5 months worth of blog posts is a lot of work. So let's see the games I've gone over and if there's anything memorable in that mess.

S4 League
HEY YOU SHOULD ALWAYS BUY CLOTHING FIRST IN S4 LEAGUE TO MAKE YOUR CHARACTER LOOK COOL.

No More Heroes
ASS MISSLES

Oblivion
You cannot do ANYTHING in Oblivion in a short amount of time

Psychonauts
You can set random critters on fire!

Paper Mario
SHE'S A PROSTITUTE FOR GOD'S SAKE AND NOBODY CAN TELL ME OTHERWISE

Flash Games
Oh god, never again

Elite Beat Agents
So if you cock it up, they get screwed.

Burger King


Trauma Center 2
TC:2 sucks and didn't need to be made qq.

Scribblenauts
Alright it's a puzzle solving game but dammit I want to summon more GIANT ENEMY CRABS.

Oregon Trail
Oh, this takes me back to the days when I was lingering in nonexistance, or perhaps the year I spent in my mother's womb.

Brave Fencer Musashi
..Maybe his hometown isn't actually a beach resort with naked ladies serving martinis, because it doesn't seem like he minds it so much.

Aion
Nevermind the fact there's shit you have to kill in the air, god forbid one of NCsoft's pop-ups kick you out of the game while you're in the air, 'cause you're gonna die from not being able to get back in the goddamn game in time to land safely.

Ratchet: Deadlocked
"Man, I am besides myself, and BOY do I look good!"

Torchlight
She sets out to try and cleanse the Torchlight mines and to keep her breasts from popping out of her shirt.

WoW
I don't know if other MMOs will pick this up, but I can't help but wonder if WoW just signed its own death warrent.

Disagree with me? Well, go ahead and post whatever the hell you think should've been up here. I just put up my favorite lines. And that's the year in review, Merry Holidays everyone.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

December 14, 2009

Man oh man...

tl;dr: Kate has a sweet dream and then has a hissy over the new stuff happening in the WoW universe.

Boy do I have a lot to talk about. Where to start, where to start?...Well, I think I'll start with the most self-absorbed part of the post so we can skip through it and forget about it by the end of the post, that way, nobody will ridicule me for being ridiculous.

So Kate, you may wonder, where have your treks through fairyland led you? Well, I don't know how this came about, sometime during the Colbert Report, where I had this crazy amazing vision. Ah, hell, shoot me if I say "crazy amazing" ever again. Anyways, I had this crazy ama- vision earlier, where I was storming through a hall with a handful of writers on one side at computes, and a team of artists on the others. They were all furiously designing a new game idea, fleshing it out- no, two- no, three. One of them turned to me and presented an idea and I looked it over approvingly. Then I was checking out the deadlines when someone turned to me and protested that the new graphics hardware would take longer than that to get finished.

With a flourish I spun around, producing a white cloth glove from nowhere and smacking him across the face with it. "To hell with your graphics!" I roared, causing him to cower in fear. "We have a great team of writers and artists that are making this game an epic storyline! With the most wonderous characters! Our graphics can stand to take a hit!" He nodded and scurried off to the dungeons, where I keep the grpahics developers.

...Aaand then my company crashed to the ground because nobody buys anything that isn't shiny. Anyways. Let's move on.

So I see World of Warcraft is increasingly becoming World of...of...I have no clever line for this. But it's becoming more and more of a babysitter. Okay, okay, I knew that the Heroic Dungeons in WoW were only called such in tradition, that you don't need a whole lot to get through them nowadays. But I mean, it's not like they're no work at all! I mean, you have to get a group together, and finding a tank AND a healer isn't easy. And chances are, if you find an easy tank and healer, then the DPSers will have MYSTERIOUSLY VANISHED.

"The Dungeon Finder is now available, providing players with quick and easy access to five-player parties." (Official Blizzard Website, World of Warcraft Patch Notes)

...Well, okay, that's pretty cool, I guess. You sign up as a tank, healer, or DPS and then you wait for a full group. Okay. I can see the benefit of that, it takes a big chunk out of the grouping process that we didn't really need. And it's not like you have multiple servers to pull from, so it could still take a while--

"This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group." (See above)

...Uh, well then. I guess that would make it easier. But uh, uhm...it's not like they're taking out ALL of the work, are they? I mean, there are things like travel time to take into account...

"Groups using this tool will be able to teleport directly to the selected instance." (...)

...
...
...Uhm...Well...Uh...So...Okay. Uh...That doesn't take all the work out of it. I mean, you still have to hearth and run back to get reagents--

"Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance." (<_<)

Bullsh--...
...
...Okay. Okay. So this is incredibly convenient, and pretty much eliminates any time involved getting reagents, or potions, or the item you just conveniently needed... Well. With players absolved of any responsibility of needing to remember to bring important shit, I bet there'll be noobs just swarming to get into places they're undergeared for, or not attuned to--

"As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests." ()

Wow, it's almost li--

"[And even if some douchebag DOES join your party]...a Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members." (x.x)

...
...
...I...
...
...
...Fuck...
...
Well. Uh. Hm. It's almost like they're putting in a new system, and then doing things to make sure it won't be abused by assholes. Just...wow. I'm not surprised it's so easy a dumbass could do it, but...Blizzard compensating for it? Just blew my mind right there. I need to take a moment to let this sink in...

Ah...okay. Well...this is all fine and good...I guess since they threw a built-in questhelper too, they're just taking all the thinking out of WoW. Which is...good? But, people should do it only for the incentive of getting a group faster. They wouldn't do something like...offer a reward for doing this shit. I mean, since it's the easy way out, they waren't gonna give you another incentive to do this...

...Right...?

"Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet." ()

...
...F-FUUUUUUUCK.

So, what you're trying to say is they just took ALL of the work out of finding a group, dealing with twats, botherin to prepare AT ALL for this shit, and just completely started babying you...AND THEY OFFER YOU REWARDS FOR IT?



I FUCKING KNEW IT.

*sigh* Deep breath. Okay. You might be looking at me...like I'm crazy for thinking that's a bad thing. Let me explain. Look, I'm not saying it as a whole is a bad thing. The traveling thing is kinda nice, honestly, although it does make for less responsibility. But the auto-assembling of a group...at first glance, it seems good. But when I first heard about it, I got this gut feeling. At the time, I couldn't put it into words why it seems like such a bad thing. Not having to deal with noobs? Getting a group fast and reliably? I don't like dealing with noobs and twats anymore than you do. There's even an option to vote-kick someone, although it will never get used.

How could I possibly think this is a bad thing? It's because...augh. *sigh* I knew I was going to eat these words eventually. Skim to the part about social gaming. I'll at least try to qualify it by saying some games fly in the face of "I play games on my own". All MMORPGs are examples of this. They are, honestly, built on interactions with other people. If you played WoW on your own...well...you wouldn't be playing for very long. It would just be a grind fest, and I'm sure there are lots of games that do it better and don't charge you 15 bucks a month plus expansions to play. No, you start to play because of other people, and you KEEP plaing because of other people. That's why, as you may recall, I quit that shit with a friend. And now I'll try to cool it with the links.

This new feature with the auto-group system fucking destroys all of that. It systemizes the process so much that people cease to be people to you. All they are is a walking set of gear that is hopefully not too retarded. They may as well be semi-functional AI bots at this point. And boy this is starting to sound like something that Yahtzee's written isn't it? Different context but the same message. "When you play online with someone, you're not a human being to them. You're just another little mewling voice in the magic box of secrets. If you're not in the same actual room, poised to punch them in the face, only their entertainment matters. You might as well just be an AI bot that swears." (From that link up there). Also, for comedic value, "I played World of Warcraft a few years back, and got quite addicted to it. That's one of the reasons why I diligently self-flagellate every evening, but I digress." Right, anyhow.

Yahtzee remembers WoW because it was a rich and colorful world, but I'm not Yahtzee. I remember it because of the people that were with me in that world. The dungeon runs were worth something because I had to weed out the idiots, the fuckwads, and the turds. Advancing means nothing if you don't have some companions that've been sweating blood alongside you. And so, with this new system, people will cease to be people. They will just be tools, to be used for a group and then moved on from. That experience that those of us had when there wasn't this shit around is going to die, and die fast. I don't know if other MMOs will pick this up, but I can't help but wonder if WoW just signed its own death warrent.

You'd think I would like that, that WoW might be on its way to dying...But you're never happy to see something you once loved die, no matter how long ago it was. And especially not of some horrible cancer that twists it so much you can't even recognize it.

Long post is long.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

December 13, 2009

Waaaugh

Getting kinda late, eh? Anyways. The reason I'm here so late is because I picked up Torchlight today. It's an adorable little Diablo clone with obvious Fable and World of Warcraft elements thrown in. It's NOT Diablo, but that's probably a good thing because I played the fuck out of Diable. And Diablo II. And when Diablo III comes out...well...we don't need to go there.

So, for today's post, before I go romp around merrily in fairyland, I want to introduce you to the set of classes you can play in Torchlight. For good or bad, there's only three, and they're somewhat stereotypical, although there's a little bit of a unique twist to each one.



You know what big hands mean.
First we have the destroyer...barbarian...thing...Yeah, Destroyer. All like uh..."DESTROYER SMASH." You know the drill with that stuff. Apparently he channels the spirits of his ancestors, but really, dead peopel aren't gonna kill anything (lawl zombies) so that's a null point. Maybe we'll see more of this guy later.



BOOBS!
Then we have the amazon vanquisher. Evidently the holiest (if you know what I mean) character, she sets out to try and cleanse the Torchlight mines and to keep her breasts from popping out of her shirt. She can use guns or preferably a bow (from what I've seen). I wanted to go traps with her, but then I read that traps suck, and now I don't want to play her. So maybe more on her later, too. But the main focus for tonight is...


A TWAT!
Here we have the infamous twat-- I mean, alchemist. But he is a twat. I mean, you run this guy out of mana, and he'll be all like "I don't have enough MANA." Like a...like a bratty teenage girl or something. Calm the fuck down man, take a mana pot or something. Oh uh...for the uninformed...Mana pot = mana potion. That magical (usually) blue liquid you drink so you can still burn stuff. You know.

So this is the guy I've been playing for the past few hours. He's a spellslinger, the kind that shoots for a while, downs a mana pot, and...continues shooting, until everything is dead. Unless you want to play him as a pet lord, which is the MOST BORING WAY TO PLAY IN THE WORLD. It's just as bad as playing a Warlock or Hunter in World of Warcraft because it just gets so damn boring. I can't even fathom why anyone would want to play that way unless they had a pre-leveled character that could already make like 9001 pets to run around and kill everything. And by that point you've bought a character and YOU LOSE.

Anways. So uh...nuking stuff is fun. Um...I really don't have anything else to say about it than that. Oh wait.

Puppy~~~

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

I have an idea.

tl;dr: In this post, Kate makes a promise she won't keep and rages at S4 League.

For those of you that didn't read the title:

I have an idea.

Let's write a blog post every day for the next three weeks. I'm not doing much over the next three weeks (sans tomorrow), so it shouldn't be too hard. For that matter, it doesn't matter if they're particularly funny or high-quality. Because if I start criticizing myself, I think I'll post less.

No, let's make the goal of the next three weeks to write something everyday. And you know, I have incredible ideas mid-day. The best ideas, if only I had the time/motivation/energy to post them... So, instead, let's just try to get something down.

In other words, I want to have...let's see. 23 posts in December. Wait, there's not 23 days left in December?...Fuck, what day is it? The 13th?

Well, shit, I'm doomed to fail. Anyways.

So I want 23 blog posts between December and January. That's not so much to shoot for, right? Okay. Okay. Let's get to something interesting to read.

~`~

So I booted up S4 League again recently. Ironically, I played the best before all of the adrenaline-related twitch-yness took over. Also, chewed off a significant part of my fingertips. Bad habits die hard. But my recent experiences in S4 have made me ponder the gap between "noobs" and "pros". It seems to me like everyone falls into either one category or the either. Either someone sucks, or they're so ridiculously good that they make whatever team their on win.

Okay, so I think it would be really awesome to be in the latter category. Who wouldn't? Who LIKES losing? But I can't honestly think I suck, because, while I don't usually score, I get the ball pretty damn close, and while I rarely survive in Chaser mode, I usually beat the shit out of the chaser. In Deathmatch, my kill/death ratio is usually above 1:1, and I...well, okay, I make a really shitty chaser. Whatever. Either way, I don't think I'm terrible. Maybe I don't have the twitch factor I really need to pwn these nubs, but I can aim.

So where's that leave everyone else? Terrible (below me) or above average (above me)? And, more importantly, why is it that someone's apparent skill in a game is the only thing that matters? SCREW real life, because in a game you're just numbers. Literally, if you're a dumbass and your name really is just numbers. People tout their superiority like it's a crown that'll buy them the world.

I want to continue from there, but it's hard to without making myself sound dumb. For example: "Are people really that self absorbed?" Yes, yes they are. The Greater Internet Fuckwad Theory: Ordinary person + audience + anonymity = fuckwad. Now don't get me wrong. There are decent human beings on the internet. If you can find one, let me know. It won't be on S4 League. Well...eeeh. It's not that black and white. But it is a dark, dark shade of grey versus a light tint of grey.

Another thing I wanted to say was: "Are people really that dumb?" Yes, people really are that dumb. I know that. It hasn't been scientifically proven, but if you look into a crowd of people I guarantee that you will want to punch at least one of them for being clincially retarded. Of course, some people just have their moments, but this is the internet people. I have some friends that I'd like to punch ever now and then (quick, instantly assume you're one of those people. NOW I want to punch you. jesus.) but I mostly try to avoid the super-retarded.

It's just...why the hell do people get such a high opinion of themselves because they're good at a game? GRATS, YOU'VE SPENT MORE TIME ON THIS SHIT THAN ME. OR PICKED IT UP FASTER. OR HACKED. OR SOMETHING. I'd love to do nothing other than play S4 for a while. Sit around, do nothing but play, gain weight, start to smell. That would be great. Unfortunately, I have aspirations, such as finishing school or getting money. In short, I'm a nerd gamer, but that's not ALL I am.

It's not that I'm trying to insinuate that I'm better than these people (I am), but that I'm just trying to say "Calm the fuck down". It's not about who epic fail'd at defense or who's sucking or god dammit, the chaser's too fucking good. Don't get your panties in a bunch about the fact your team lost and that hurt your pride, god forbid you and your friends be pitted against each other because OH THE HORROR YOU WOULD HAVE TO KILL EACH OTHER BUT OH WAIT YOU COULDN'T ANYWAYS (Friends aren't friends if they can't shoot each other and then laugh about it afterwards, ESPECIALLY in a game). It's about jumping off walls and shooting people.

Just....fuck. Calm down. You people take this way too seriously.

Heuristic of the day: If you can't laugh light-heartedly after dying, you've been playing too much.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

December 1, 2009

Why would I want to?

So I sit here, with a glass of tea, contemplating something. I am about to make my first World of Warcraft post, after three months of trying not to. I don't even play it anymore. What am I doing making a post about it?

Well, I've been feeling the urge to play it again and it hurts but most importantly it's an update I can justify writing about in this blog. First of all, I feel I should address something regarding a statement of facts. I've said before that I've played WoW for six years. For those of you that are familiar with the series, you would have said I am a bullshit liar, because WoW recently celebrated its fifth aniversary. While that's not entirely untrue (that bit about me being a bullshit liar), I remember getting WoW at the age of ten. I guess it was actually eleven.

My bad.

I stopped playing World of Warcraft on February 4, 2009 with a friend, when we both decided the game kinda sucked and was really boring. For me, the Wrath of the Lich King expansion kinda killed the game and I'm definately worried about this new Cataclysm shit I'm hearing about. They're wrecking Kalimdor and the Eastern Kingdoms, the Alliance got the Worgen and Horde got some fucking goblins (what sort of shit is that?), they're fucking with the class/race combinations (Blood elf warriors? Dwarf mages? Orc mages? NIGHT ELF MAGES? And what the fuck, Blizzard - Undead Hunters?).


Do you really want this guy to have fireballs? Really?

Oh, they're revamping Azeroth so you can fly? It's about fucking time the mount I dropped FIVE FUCKING THOUSAND GOLD ON can be flown in the ENTIRE GAME.

And, laughably, but it's kind of sad, too, they're revamping the stat system...again. I hope it's not as bad as when they tried to get people to stack spirit. Now THAT was terrible...


Do these two look very spiritual?

I just want to point out that PvP is never going to be good in WoW. If you think it is, then you play whatever the overpowered class of the day is. I'm not sure what it is nowadays. I've always felt sympathy for people that grind PvP gear because it is possibly the worst thing ever. At least on the server I was on, the Horde (almost) always lost. While it's not a big deal either way, constantly losing is not fun. And if you think it is, you, good sir, are a fucking liar.

Oh shit, they've got guild leveling. Fuck, that's hilarious. They've got that shit in Aion too, I might have mentioned. I didn't figure out what it did, but the elitist guilds that are out there? Now going to be even more elitist. Oh man, fucking wonderful.

As I'm typing this I'm feeling a lot better about my resolution to stay away from the crack cocaine known as WoW. Good lord. I'm surprised I can still recognize it as the same game.

NIGHT ELF MAGES.

All of this info I just googled on wowwiki. You can click that link and check out the rest of it for yourself if one of my three readers actually cares. Or hasn't looked it up yet, in the opposite case. One day I think I'll talk about just how horrible PvP was. But eh, who knows, maybe I was just bad at it.

...

Yeah, no, the PvP in WoW sucks ass and they fucked up Wintergrasp too, the first thing they had done right with PvP. Stupid dumbasses up at Blizzard...

Unfortuantely, I cannot guarantee that this is the last you'll hear of me on the forbidden WoW subject. It's been staved off for now, but I think that old addiction will come back every now and then. Why?

Well, it's not like almost everyone I know still fucking plays WoW. Because you know, that would make it really hard to stop myself from playing again.

God dammit.

Check out the list page. It's all updated and pretty.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

November 30, 2009

In between writing a novel...

Well, I was gonna post this a few weeks ago, but I got caught up. But since my novel got shot in the chest and is in surgery right now, I guess I should post this. So I've been having an affair with a certain lovely game from my wedlock with work and productivity...

Ratchet: Deadlocked is the fourth installment (I think) of the Ratchet and Clank series. It takes place in an underground gladiator stadium station known as "Dreadzone", with Ratchet as an unwilling (...sort of) contestant. Here, Ratchet is put through a series of challenging courses for the amusement of Dreadzone fans worldwide. However, you don't actually use Clank in this game (although he is featured and you talk to him and such), hence why the title is onlt Ratchet. You just don't use him as a backpack helicopter/jetpack (I've always preferred the jetpack). You'd think this would make this game worse than the rest of the series. Oh no. I would say this is my favorite in the series. Why? Well...

You may think this is because there is a lot of blowing shit up in this game. Well, I do so love the blowing shit up. But if you think that's the sole reason this is my favorite, you've never played any of the games, because there is a lot of blowing shit up in ALL of the games. This is a Ratchet and Clank game. You blow shit up. This shouldn't need to be spelled out here. So. What is it that sets this game's blowing shit up apart from every other game's? Well. First of all, we have the robots that you only get in this game, named Merc and Green.


Pictured: Ratchet (front), Merc (left or right), and Green (the one Merc's not).
In place of Clank, these two robots assist you in fights and other matters. Together, you make up Team Darkstar. Their previous owner "no longer needed them" (read: died), and so, Ratchet inherited them. But as Merc says, "You're not gonna end up like that other guy!" Green's kind of a wuss, though, as he keeps having nightmares. Merc tells him to suck it up. The two bots' quips throughout the story are entertaining, and they certainly add to the game. One of the best reasons to play it is for the humor in the series, after all. But they don't make this game my most favorite. Oh no. That dubious honor goes to the green announcer known as...

My god, his facial expression here is priceless.
This is Dallas, one half of the announcing duo on Dreadzone. Suffice to say: This guy is fucking hilarious. While he and his less humorous counterpart, Juanita, both sort of rag on Ratchet throughout the game (sans the SPOILERIFIC ENDING of course), and much like his comments wouldn't be the same without the crazy robotic bitch, and this game wouldn't be the same without this weird, retarded alien. Dallas is the creator of many, many great one-liners, such as:

"That lombax is terminating with extreme prejudice! It's a good thing we're out of range, Juanita. ...We are out of range, aren't we?"

"It's time to get silent but deadly!" (in reference to a certain arena battle involving gas that slowly drains your health)

"Some gladiators just can't handle their gas!"

"This guy should have his own fitness machine! His own shoes! His own FAT BURNING BARBEQUE!"
"Team Darkstar is making their mark on Dreadzone! ...Team Markstar is making their dark on Redzone! Oh dear, I've gone cross-eyed..."

"Our contestant is kicking some proverbial butt! And by proverbial I mean...I...I don't really know what that means."

Pretty much anytime he says "Juanita". Bonus point if he spits while he's saying it all, "Juuaaaaaanita".
And my favorite:

"Man, I am beside myself, and BOY do I look good!"

Of course you will observe that all of these lines are corny as hell and are about as mature as an unborn fetus. This of course means it is good comedic material. Duh.

So yes. Ratchet and Clank is a great series and by all means go pick it up (damn you PS3 for taking these away). I'm sure a lot of people would disagree with me if I said this was the best Ratchet and Clank (after all, Up Your Arsenal, the third in the series, made the top 200 game informer list. I forgot where), but I suppose I should point out that, first of all, it's just "Ratchet" and second of all I wouldn't say that because I just say it's my favorite in the series.

You know, there's blowing stuff up in all of the games but this one has the least platforming I wonder if that's why I like it so much. Oh and happy December everyone.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

November 27, 2009

Ffffff--

This is just a tribute to the 15,00 words that I wrote that I may have just lost.

I want to finish NaNoWriMo this year. I don't want a harddrive crash to stop that.

But dammit, I was almost at 40,000, and now...

I need to get to writing.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

November 8, 2009

NaNo, Gamestop, Good times.

Hey! First off, my NaNoWriMo: I'm on the cusp of 10000 words and about to catch up to the word count for today, which I believe is 13,333. But I'm dropping in on everyone here (those three people) to offer a link to see how I'm doing.

Here's my account on NaNoWriMo so that the three of you that read this can see how I'm doing and perhaps encourage me as you see fit. There's a few tidbits on there about my novel and a little exerpt, so maybe a few people'll look forward to this being done, as this one won't be a gigantic steaming pile of shit.

But that's not what I wanted to talk about tonight.

I should have mentioned this earlier here, but I did officially get a position at Gamestop. Whee! *celebrations* I know Gamestop doesn't have the best reputation, but honestly, this seems like one of the best jobs I could have. Yes, yes, I do have BURGER KING as my sole comparison - I know.

Anyways, I just got back from a meeting, and...it honestly seems like one of the best things to be doing. Hell, let's do a side-by-side comparison.

Typical Burger King employee: "I hate my job." I kid you not. Every single person I talked to - well, okay, sans one person that REALLY REALLY dislikes it - has told me they hate their job. Or told me that their job was hell. I'm not going to go into whether it actually is or not - like any other job, it has it's ups and downs. But, every person I worked alongside seemed to really hate it.

Typical Gamestop employee: "Man, I get to hang out in a game store at work. And I get discounts on games! This is awesome!" And yeah, it's not just hanging out, it's selling shit, organizing shit, trying to deal with the soccer moms that don't know anything about games; but it's ALSO talking with people about games, seeing new deals and new releases-- fucking god, midnight releases are amazing fun and if you haven't been to one then you're missing out. AND WE GET DISCOUNTS ON GAMES.

Which leads me to my next point: WE GET DISCOUNTS ON GAMES. I spent 7 bucks on a 10 dollar game and could've eaten on that 7 dollars. Who needs food when you have used games? And did I mention? We get discounts at Barnes & Nobles and the Starbucks inside of them. So awesome. Soooo awesome.

Ehhn. I'm going to stop talking about how awesome working at Gamestop is because I have a NaNoWriMo to write. But man, it's REALLY cool. Okay. Okay. I'm done.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

October 31, 2009

Em em oh, are pee gee.

Anyone here heard of the new MMORPG called Aion? For those of you that are illiterate, that's Massively Multiplayer Online Role Playing Game. There's a reason it's commonly shortened to MMORPG. Well, anyhow, I've got a month's free trial for it and some thoughts to share on my experience thus far. Not to mention my constant denial that this blog is dying and I'm not writing anymore.

To quote a wise man...well, to quote a kind of crazy guy...well, to quote a certain person, "All MMOs are trying to be WoW." Aion is a superb example of this. From the second I sat down with the game and booted it up, for a gamer who's spent far too much of her life on WoW, this game was almost like slipping on a glove that fits really, REALLY well. If you want an idea of how much I've played WoW, I've owned the game for about 6 years, playing on and off. I played pretty consistantly from the summer of '07 to about February of this year, when I decided the game was no longer worth the $15 bucks a month. Yeah. Blizzard's made quite a bit of money off of me, eh?

So back to Aion. It was developed by NCsoft, those same blokes that made City of Heroes/Villains and Guild Wars, both MMOs I've played before, along with Lineage and a bunch of other games nobody cares about. Guild Wars was pretty O.K., CoH/V was somewhere below O.K., and I've never played Lineage. That doesn't leave a very good legacy for Aion to begin off. But it's a product all its own, so it's worth looking at as its own product, not the product of a bunch of sub-par MMOs...right?

There is definately a few things that Aion does well. For example, the graphics are stunning. They look really really good. Here, I'll just log in and talk about it, because I don't really remember the graphics well enough to talk about them too much.

...So I logged out in Dalar--Pandaemonium, and man, it is laggy in here. Getting anywhere takes a while, though, if you're rich you can just teleport around. On the other hand, all of the trainers are nicely grouped up throughout the city, so hopefully you don't have to do too much running around. And of course, the place is really LAGGY. It takes a bit for it to load up (perhaps just my computer), but it is really nice to look at. The buildings are all nicely textured, with colorful flags above the entrances to buildings providing some contrast between the grey of the buildings. And there's the intelligent, calm, spam-less chat in trade -- BWAHAHA, oh man, that's funny. In the game, you can type little images, like smilies or whatnot. Man, people love to spam that shit. And NCsoft hasn't figured out how to get rid of gol--kinah spammers.

Trade chat's awesome.

Guilds in this game are called Legions. If you don't know what guilds are, they're just a conglomerate of people with a little title under their name. These people usually do stuff together. Right now I'm in a Legion (I joined based on whether there was an option to turn off the profanity filter, which there is) and there's a guild level system of some sort, I don't really get it because I haven't been playing long enough. Whatever. Doesn't matter.

So, all of that's kind of miscellaneous information. "What's the gameplay like?" and "Don't you get wings in this game?"; these are questions I can hear in your head, if you've read anything at all about this game. Yes, you do get wings in this game, in the handful of places you can use them. You don't get them until level 10 (although the quests in the beginning of the game foreshadow them a bit), and you can't fly everywhere. And while I'm only level 11, and I imagine that your flight time increases, or you can buy a flgiht time increase, it is pretty lame I can only fly for a minute. Nevermind the fact there's shit you have to kill in the air, god forbid one of NCsoft's pop-ups kick you out of the game while you're in the air, 'cause you're gonna die from not being able to get back in the goddamn game in time to land safely.

Having wings, I think, gives everyone some sort of combat boost. For me (I rolled a scout, then went Assassin; oh by the way you start as one of 4 classes then branch into one of two from there), I get a critical bonus when I fight something with my wings out. Whenever I do, though, mobs tend to run 'cause I'm just out of range (somehow, lawls at the fact I'm a melee class), and god forbid they run into some water, because you can't get remotely close to water with your wings out without jumping backwards like it's poisonous.

Also, go into water too deep and you just fucking die. You can fly, but damn, if you fall into some deep water, you're fucked.

Anyways. Combat's pretty good. There are some attacks that become chains, doing different abilities and such. I only have one so far, but I hear they can get somewhat complex and have different outcomes than "Do a lot of damage". Then again, I am an Assassin. The tracking system for combat - the system that decides where you are relevant to the mob you're killing - is a little tricky. I know this because my backstab doesn't always work properly. It does like 30 if you don't hit the back, and about 200 if you do. Pretty noticeable. Unfortunately, they didn't just make it so the damn thing doesn't work if you're not behind the mob, so if you're a little off, you get to wait 16 seconds to try again. And who has that sort of time on their hands?

That's my opinion so far. My aversion to others in MMOs has stopped me from doing very many gui--LEGION or group related things. I guess I have to keep playing if I want to give a more informed opinion.

So yeah, Aion is better than WoW, but that's not saying much because WoW is shit and mind-numbingly easy right now. Then again, at least Aion doesn't pretend it's not retardedly easy because it has a built-in quest helper, effectively eliminating any thought process required for the game.

I just wanted to give a shout out to all of my homies in...Canada, India, France, and Germany. Wow, that's really cool. Someone from fucking INDIA's been here. Then they probably realized this blog sucked and left to go warn all of their Indian friends. Damn. As for the one person from France, you should post a comment, so I can attempt to read it!

And for the three of you that care, I don't know how much I will be updating my blog through November as NaNoWriMo will be starting TOMORROW, and with it my own novel. Unfortunately, I can't write 2000 words a night of high enough quality for daily updates. But in December I'll make it better and then maybe even start up my own website so I can post up all of the different aspects of my life for the world to see. We're talking art projects, more henna (maybe, I've posted up all I have so far here), more than just writing on games, and maybe even some other projects I work on as time goes by. But that's a ways off, so don't get too excited, I seem to be bad at keeping my promises.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

October 22, 2009

Henna



*sigh*

Hey everyone. Been a bit huh? I don't have much today, just a little showcase of my art that I like to pretend to be good at.

So I've been playing with some henna, which is a leaf. It gets ground up, then mixed with some lemon juice, put on some skin, then it stains. Not terribly complicated but very cool. So here's all of the patterns I've done up to this point:



This is the first pattern I did. It was an awful jouney to this pattern, because I ended up using two batches of henna before I could even get to this point. Of course I'm far too stubborn to just give up. So it looks okay, I didn't take any pictures of the stain because that comes out really lightly, but it was cool to have. And the one I currently have:



I really like this one. The bottom picture is the design I did on my hand; it looked spectacular. I added a bit of white paste in the design to accentuate it, and it just was amazing. I didnt have enough to do my upper arm (top 2 pics) but I did those about a day later anyways. The stain on my arm is very very faint, so I won't bother with a picture of it, but I can see the lines on my hand and they're pretty.

This is totally game related.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

October 15, 2009

Ye Olde Game System

So, how many of you here know what a Playstation is?

No, I did not leave the 2 off there by accident. Before the Playstation 2 there was...The Playstation.

Yep, big surprise there.

Well, a while back I picked up a Playstation to play some old games of mine (due to various reasons, my PS2 will not play them. *cough cough*) So I finally got that all working after about an hour last night, and I popped in a game called "Brave Fencer Musashi". It's a game where a princess summons this kid, who is the legendary swordsman Musashi, to save her kingdom. Now, Musashi is a very nice person at heart. Here's how I know it: Musashi was ripped out of whatever relaxing place he was in to help this princess for no reward at all except to get sent back.


Pictured: Musashi's homeland
Now, if I were him, I'd be pissed about that. Some whiny bi- princess yanks me out of my relaxing eternal summer resort to save her damn kingdom? Of course, maybe this is standard operating procedure for Musashi. Maybe he's used to going out and saving princesses and kingdoms and it's all in a days work.

..Maybe his hometown isn't actually a beach resort with naked ladies serving martinis, because it doesn't seem like he minds it so much.

But anyways, you start off the game trying to get the sword Lumina. It aquaints you with the controls and the things you can do, and you end up getting the sword, then running down a tower as a giant stone head rolls behind you and threatens to squish you. During this time, Musashi is running towards the bottom of the screen, so you only see obstacles when its too late. There's one point where he says "Whoa, JUMP!" Now, if you jump right when he says to, you'll fall in the lake he's telling you to jump above. If you jump too late, he'll just run into the lake and die. It's annoying to try to get the timing right, especially since when you die, Musashi has one last important thought to say before he dies. And did I mention the voice acting is awful?

The voice acting is SO horrible in this game, I have no idea how I didn't think so when I was 10. Not to mention my sound is a bit weird and the voices are choppy, too. So I have choppy, awful voice acting. Did I mention I get to hear it every time I die?

...

So those're my thoughts on Ye Olde Gaming System. I'll probably mention Valkyrie Profile on here too, later on. And Shadow of the Collosus, I think. But that's for another time.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

October 8, 2009

Chasing a good blog post

I have graphite, colored pencil, and a fading henna tattoo on my hands. The smell of turpentine still lingers in my nostrils, damn that stuff smells bad. A finished art project is on the table behind me. And still I question if I'm an artist.

...

So...

...

...So...been busy lately? Weather gettin' cold?

...

...So...we haven't talked in a long time. How're you doing? You know, I'm sorry I've been gone so long. It gets kinda tough around here. But I haven't forgotten you. I think, right after the culmination of my efforts (the Oregon Trail post), which, in my own world, was fantastic, I was burned out for a while. C'mon, that post took me two days to make.

But I'm back now. I didn't mean to leave so abruptly, but I might again anyhow.

~`~

So, like a meth addict that happens to work at your local Burger King (oh wait) I've returned to playing S4 League. I dropped it a few months back because I figured that I had done enough posts on it. But I'd been wanting to play it again, and there's a new mode out, soo...

So like a drug addict I've taken the game back into my arms like an old lover. It feels good too, like it did before I left it (although I'm a little rusty now). Seems I've become crappier at aiming, but my bat skills aren't as fail as they were. And I have to say, despite the bugs, I'm very happy with Chaser Mode.

For those of you that can't read Spanish (for some reason they have the Spanish version on the English site), Chaser mode is a type of match much like Touchdown and Deathmatch. You have, for example, 12 people in a Chaser match. One of them is uber and overpowered and really fast. This person has to kill everyone else. Everyone else has to not die and maybe kill the chaser if they're good.

So yeah it's really fun. I don't like being the chaser cause I suck at it, but I do like fighting the chaser because if they hit you once you're pretty much dead. So I obviously rush them with my bat, gettin' up in their face and smashing them into walls, it's really quite satisfying. Especially if you can knock them off the stage and they die, that's VERY funny.

Of course, like I said, it has its bugs. The main bug is called the camera bug. It's the only one I've run into. There are varying degrees of how much the camera bug sucks. The least...er, bad version is the one that just takes your targeting crosshair away. Makes movement and aiming awkward but possible. I dunno if that's the one that most people complain about, but I can still function with it, although I tend to try not to melee too much cause you only swing in one direction. So in you have the Chaser on your left, but you only swing to the right...

Anyways, there's a definate worse version of the bug, which is when the camera is locked into place. You can move, but you only see yourself moving, the camera doesn't stay behind you. I've only seen this happen in the Temple stage for Chaser, and I would guess that's why there's NO FUCKING TEMPLE MAP ROOMS. Makes sense eh? That bug almost completely debilitates you although I did end up kiting a Chaser for about 30 seconds with it, just jumping back and forth. I finally was killed because I was laughing too damn hard.

So yeah, instead of writing more about obscure games that most people don't know, I'm going to go play that game. I've got some drawings of S4 in my notebook, and maybe I'll scan them in right as soon as I scan in my avatar and a few other things. Riiiight.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

September 29, 2009

Feels good, man...

So I've been working a lot and...well, working a lot and it's hard for me to find motivation to write. It's not that I don't want to write this, I just give so much of myself to school and regular work, there's just not much left. Ugh. I don't remember what free time really feels like, because whenever I cut myself some slack there's always a bunch of shit that needs to be done. I spent my last weekend just working to catch up and I've already fallen behind again. Somehow.

Yeah, it's a jump going from easy regular classes to college level classes. It's a jump from having too much free time to working almost every hour of the day. Granted, I could quit my job at any time - but I've got too much pride to do that. Every time I consider it, I hear my boss saying "Most people can't handle a job and school at the same time", I feel that self-esteem that I've gotten from working slipping away, and I see my goals, sometimes only a finger's breath away, sometimes miles and miles away, rising up into the sky, so very far away. So...I'll manage somehow.

But it's rough, of course. Trying to have a life at the same time makes things even harder. When I'm not hanging out with my friends, I'm working.

...I wish I had more time to play video games. Sly Cooper is a really short game, but I've only gotten halfway through it. I've had it since Scribblenauts came out. I've got Sly Cooper 1-3, Shadow of the Collosus, and Lost Kingdoms to play, but there's just no time. I do have to sleep sometime.

Oh and fuck Scribblenauts it got kinda boring after the first 5 minutes just so you know. And the adventure levels suck.

Seems like if I give myself any time off, I get screwed. Yesterday, I did a henna tattoo, which looks pretty cool, and I played a little bit of Sly Cooper. Today, I'm trying to get a paper done and a journal and I gotta work tomorrow. Shit shit shit. But of course, I'd have that paper done if it weren't for my shitty skills at finding literary critism. Rrrgh.

But anyways, I picked up Three Days Grace's new album today. I put it in as I was driving and rolled down all the windows so it was freezing. No other human being would've had all of their windows down because it was cold, so I could put it on pretty high and not give a shit.

Who said it was just games that could be cathartic, anyhow?

But yeah anyways when I get a second and a sliver of motivation, I'll tell you all how cool Sly Cooper is.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

September 22, 2009

J'ai une rhume. *cough cough puke*

So yay, I've had a nasty cold and have felt like shit the past few days. But perhaps due to that I've had time to do a streak of gaming, so I'm going to write up a couple of articles now and post 'em up over the next few days. I am such a liar. Seriously. What the hell was I thinking when I wrote that?

Yeah man, this sucks, I've been sick the past few days and I have this horrible headache right now and man it huuurts. And I keep coughing up phlegmy shit and having to spit it out in class, it's a pain. Oh yeah, I have some stuff to write.

In 1985, Minnesota Educational Computing Company decided it wanted to make a game to help educate people on the trials of heading West, during Manifest Destiny and shit. So those folks at that company clonked their heads together and busted out their 2-bit graphics and rolled out the sensation that thrilled everyone in the two generations behind mine, Oregon Trail. Evidently this was a top-of-the-line game at the time...Because that's the only way I could imagine this shit actually being fun. Or that it's so bad it's good, which is actually my preferred theory.

So I ended up playing this game due to a long, complicated series of events. Really, it takes quite a bit for me to subject myself to this sort of thing. Let's see. You start off at this screen:


It's wonderful, isn't it? Oh, this takes me back to the days when I was lingering in nonexistance, or perhaps the year I spent in my mother's womb. So we begin by selecting what we want to do. Oh, and you can play this game here, if you're feeling masochistic or perhaps planning a torture session. Anyways, I recommend starting by pressing "4" and then "Return" as this game refers to it, to turn the sound off. It's the most obnoxious 2-bit music I've ever heard - usually it's adorable and...well, good, but this is just like a really loud cat. Cute at first, but then awful and obnoxious for the remainder of its life.

So you can start out as a banker, carpenter, or farmer:



Of course, only pussies start out as anything other than a farmer because if you start out as a carpenter, or heaven forbid, a banker ((*snort*)), you DON'T GET FULL POINTS AT THE END. So. We start out as a farmer.


D'aww. Look at this adorable family. We've got our oxen, the caravan, a little baby of questionable gender inside, and then a happy family with the gun-toting iron-fisted husband while the wife winces away with her two elder children. Damn, I could argue this game is totally an analogy for republicans and democrats. Anyways, let's name our little family...


Ah, damn, I almost made it without naming one of them "Fagballs". Oh well. Unfortuantely, from that point on it really doesn't matter what you named them because the only time you'll care what you named them is when they get sick and then die shortly after. Anyways, here we being our journe-




Oh come on. Stop giving me options. Okay, so I'm not entirely sure exactly which month is the best to start in. I usually start in May. So now we're ready to start our journ--


God damn it. Alright, since the game seems so FUCKING INSISTANT on delaying your progress into the expanding world, we have to go to Matt's shop.



But don't just blindly listen to Matt! He's out to see you faiiil. He says he can supply you with everything you'l need - and indeed, he can. Oxen, clothes, Food, Ammunition, and spare parts - he's got it all. But don't be fooled because he can sell you everything - you only get so much money. Also, if you have to buy food, you lose. You might buy food if you were a banker...but if you were a banker you've already lost. No no no, how you get food in this game is by hunting buffalo! Man up, what are you doing traveling the wide open plains and not shootin' shit? So. The shooting minigame...



Okay, check out this shit. A novice and anyone who doesn't have nine fingers on one hand will be using the arrow key setup. Who the HELL could use that RIDICULOUS setup below it? "Experts"? And wasn't this made in a time where being an alien WASN'T socially acceptable? ((barrumph bumph pssssh)) Anyways, the hunting game looks like this...



The white thing there is you. Lovely graphics, aren't they? I feel like an alien come to earth in a weird suit when I play this minigame. So ideally, you want to shoot a mass of pixels that resemble a buffalo.


Something like that. So, it looks like I could hit it, right? Well...I will only say this once:

GOD FUCKING FORBID YOU BE ONE COCK TWISTING PIXEL OFF.

Demonstrated:
"Oh yeah this'll hit easy."

"...FFFFFUUUUUUUUUUUUUUUUUUUUUUUCK"

The buffalo then turns and moves offscreen before you can get the controls to turn you left, move down, then turn right again. Repeat until you X out of this shitty shitty game.

Sigh. I have one last thing I have to post though. The reason I was doing this was for part of a challenge to beat the score of 7941. Well, after much time spend on this shit...



TO THE ISSUANT OF THE CHALLENGE: I expect you to work on that thing I told you to by NEXT WEEK, dammit.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

September 15, 2009

Quick dribble on Scribblenauts

So, for those of you that DON'T know, today was the release of Scribblenauts, which I picked up at midnight (this morning) so I could play it after school at this ridiculously long math competition I went to. I'm not sure why I go to the damn things anymore because I pretty much just suck and blow at it and I do enough of that at Burger King. But anyways, the game!

It's fun trying to come up with stuff to imput into the opening screen. The opening screen gives you a taste of the rest of the game by letting you input items and having them appear onscreen. That alone is enough to keep you occupied for a little bit, but eventually you want to get to the actual game, right?

Well, they put you through a tutorial, which is pretty much useless because everyone's figured out how to do everything they'll need to in the game by this point. It's a little redundant but soon you're into the first couple of levels!

Maybe my vocabulary of nouns is just limited, but I feel like some of the restrictions they put on the game hurts it in some way. It IS supposed to be a puzzle game, but why the hell can't I just summon a "GIANT ENEMY CRAB" to kill everything? For example, one of the missions you have to keep ants from getting to a sandwich without hurting them because then you'll piss off the hippy off to your right.

...I'm sorry, what was that? So I don't PISS OFF A HIPPY? Some of the things they limit you in are ridiculous. Why can't I wake up a kid by having a siren poke him a few times? Chef wants a hot meal? FLAMETHROWER TO THE FA--oh, you really meant food. It really kills the buzz of being able to summon GOD on everyone that happens to get on your bad side.

Oh, did I mention? God is a little kinda Roman-esque guy with long white hair and a kinda short beard. But he's pretty cool because I like to summon him on whatever needs to die in the stage and he never dies. He's GOD right? Although sometimes I use the Grim Reaper for the same purpose.

In addition, there's a par for how many items you used in the stage and a timer on how fast. How many "Ollars" you earn is determined by those two things and a vague "Style" rating. But I can't help but feel the par restricts you too. Hell, you're ALREADY restricted by only being able to have so many items on the screen at once! Why the hell are you throwing a par in there too? Trying to make things more challenging? Well, it's not like every stage can be solved by summoning a "GIANT ENEMY CRAB" (sadly). I'm still trying to figure out how to make myself intangible.

But I'm still having fun with it, despite all of that. There are a lot of times where I wished my problems could have been solved by simply summoning a "GIANT ENEMY CRAB" (such as the level where you had to steal a Starite without harming the cops involved). However, the use of some objects being able to be tied to others is interesting, and it's great you can summon a hell of a lot of stuff. Now if only most of it were actually useful.

If you're wondering what [noun] does, go get the game and look it up yourself. Jeez, what do I look like, your own personal reference guide?

...
...
...

Yeah, there's nothing else to see here.

...
...
...

No really, there's nothing else h-- Oh fine.

So when I went to Gamestop this morning to get my reserved copy of Scribblenauts, it came with this rooster hat that looks just fantastic - it's the same one that the main character, Maxwell, has. So, one of the guys working the store, being the dork he was, wanted to get a picture with a buncha people wearing the hats and holding the games. So, he got us all together in the picture and, well...

The bloke that came up with the idea is in the center, I'm off to the right for those of you that care. We all look like dorks and the guy on the right didn't want to cooperate but we got him to anyways SO HA. And apparently, this is getting sent in to the Gamestop website, even though I doubt it'll be posted on it or anything.

Really, that's all.

...

Alright it's a puzzle solving game but dammit I want to summon more GIANT ENEMY CRABS.

Please refrain from slandering my good name on my blog. I can do that perfectly well myself.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.

September 13, 2009

Trauma Center 2: Try and sew this one up.

Here's my review of Trauma Center : Under the Knife 2. It's hella long because I took a 10 star review of it and tore the fuck out of it. Hence, the title.

The link to the 10 star review: http://www.gamefaqs.com/portable/ds/review/R126657.html

My review: [Warning: Spoilers for TC:2. But it doesn't matter because not that many people have played TC 1 and TC:2 isn't worth your time ANYWAYS.

In Response to “Derek Stiles and Angie Thompson are back to save the world from GUILT once and for all!”

Fellow gamer, I see you have quite a fondness for the second Trauma Center game to come out on the DS. And because of that, I feel that you were too quick to lavish praise onto a game that certainly did not deserve it. So, I feel compelled to write this in response to your review and write point out some things you missed in your haste.

The first game of this series was a very different game, I agree. In fact, it’s almost as if this game is completely unrelated to the other one. The character quirks in the first game that endeared the characters to me are completely lost or forced in this game. The change in the art style didn’t help, either. The new art style came from the re-release of the first game that came out on the Wii, and I’m sure the art style would have seemed fine to anyone that played that version first. However, I, as I am sure many others did, played the original on the DS first, and the new art style only made the forced dialogue and strange characterization even more jarring.

Of course, this game is first a surgery simulation game and a story second. It would have been nice if the game had adhered to that for the first half of its duration; the story seemed like a badly written fan-fiction, with the operations as more of an aside. The formula was something along these lines: There would be some dramatic tension between Derek and Angie, followed by someone from the operation development department coming over to remind the game it’s not a fan fiction, and a hastily thrown in operation that breaks the pace. Luckily, it seems to remember it’s an operation game in the second half of the game, and acts like it. However, it still left a bad taste in my mouth.

On a positive note, the idea of interactively performing surgery is still around. In the last game, the latter half of it was almost exclusively operations on the 7 strains of GUILT. They improve on that in this game by varying the operations as you go along. At the same time, however, it deteriorates the experience because it eliminates a feeling of progression. You go from operating on four patients in a row with the new GUILT in this game (called PGS – post-GUILT syndrome) to operating on someone with burns. Of course, there is a point in the game where this is explained very nicely and almost required. At that point, it works very well in the story. However, for the rest of the game, it doesn’t work nearly as well, especially towards the end. The variety is nice but forced, with a feeling of “Hey, since you’re playing a surgeon, we’re going to just throw in some operations while you read the story!”. The feeling of progression through the game is also sacrificed for this.

It may seem like I’m making it impossible to be happy with the game for the developers, since I didn’t really like the focus on GUILT in the first game or the spastic altering between PGS and regular operations. And I don’t want to point out a flaw without a solution, and fortunately, that solution is very simple. Lessen the variety that the second game offers, but still keep it. More importantly, however, give the players a reason to care about the regular operations they’re doing. Instead of having nameless soldiers get burned, have a main character or two get burned. Hell, save a dog that you’ve grown attached to get shot, like in Trauma Center: New Blood. That was a fantastic idea for an operation. In fact, they could have done that for more of the PGS operations too; there was a perfectly good family you could have been trying to save from it, which would have been a great addition. I’m not saying get rid of that variety; just don’t make it obvious you’re just shoving random operations in there.

There was a lot of difference between this game and the last one, but not a lot of difference between this game and the entire series. This is shown easily by the fact I knew how to do almost all of the operations before I actually did them, because I had played all the previous games. I would gladly give credit to Atlus for its ingenuity of these operations if it had been the first time they’d used them, but many were ideas simply taken and rehashed in this game. In addition, it just adds to the feeling that some of the operations were merely asides to keep the title of “surgery game” and not “fan fiction”.

You may be able to excuse my likening of the game to a fan fiction by saying it focuses more on character development, ambitions, and behavior. But the more you try to praise the story, the more the initial flaws I’ve pointed out become obvious. If the story focuses on character development, ambitions, and behaviors, why is it that the characters in this story seem so much different than from the last game? Well, as an aside, the main characters are fairly accurate, given what happens through the story. But it was always the supporting cast that made the game for me, and they’re the ones that have been replaced by shells of their former selves. I don’t know a Sidney that doesn’t have his unwillingness to lose a fight unmentioned; I don’t know a Tyler that calls himself a demon; I don’t know a Cybil that isn’t a hardass and I don’t know a Nurse Fulton who completely baby’s the main character.

And if this game takes place three years after the original, I think I must ask the question on everyone’s mind: What are the chances that Derek and Angie really haven’t gotten together? The pairing was heavily hinted at in the end of the first game, and I honestly had no doubt in my mind. Atlus had told a very successful story in the first game, and then they decided they wanted more money off of it – after a remake – so they messed with the ending of the first game and released a badly written sequel.

Finally, Atlus didn’t even have the balls to put a decent picture of the two together at the end. Yeah, they were standing next to each other, but hells, they were standing together at the end of the first game too, and I think they were holding hands in that picture. This game is guilty of one of the flaws numerous games have: Not giving a definitive ending to all of the plot points brought up during the game. Okay, in the end it says that Derek would be a great surgeon forever and whatnot, “with his loved one at his side the entire way”. But that is so vague. “Loved one” could refer to a sibling, for crying out loud. It’s clear Atlus was too scared to put anything resembling an absolute finality in the ending.

Atlus continued its trend of rehashing old things with the appearance of old GUILT with some new tricks. The tricks spice things up a bit—well, okay, they’re really the same GUILT with another step added in defeating them—no, they’re actually just poor attempts at making the GUILT more difficult to defeat. Really, the previous GUILT stays at its previous difficulty, with the only nuisance being the fact the nurse is walking you through operations that anyone whose played the game before knows how to do. As for the new GUILT, I found some of their tactics merely annoying – such as the one that zooms across the screen at ridiculous speeds, requiring you to slather gel on is before you can cut it – to downright ridiculous.

Finally, Atlus’ insistence on being unoriginal comes to a climax when their last operation is just all of the previous GUILT operations thrown together with an annoying-as-all-hell piece thrown in between. This was probably meant to make the ending seem more epic, as you beat all of the GUILT at once. Due to the frustration from that bit in between, to the fact all of the GUILT seemed substantially harder in this incarnation than individually, and the fact that Atlus had already rehashed so much in this game makes the attempt fall flat on its face.

When you mention that there are new tools in the game, it is very nearly a complete lie. The combination of the magnification tool and zoom tool is hardly new. In the first game the same basic thing was accomplished by separating when the two needed to be used. And I can’t help but question whether the change from zooming in and out to panning across the organ is an upgrade—frequently, I found myself using precious time to search the organ for anything else I needed to find rather that just being able to zoom out and see. The massaging of the heart, the defibrillator, and the penlight aren’t new either – all of these appeared in the Wii versions of the game. The air compressor falls into the category of gimmicks, because you use it for one strain of GUILT and that’s it. Finally, I don’t even know why you mentioned the culturing of a patient’s skin as something new because it’s not new and you even pointed that out yourself.

The game play is so similar I’m not sure I can agree that it’s been improved. The sutures do register somewhat more often, but it’s a marginal improvement. As for the tools being more precise, I simply chalked that up to my hardware upgrade from the DS to the DSi, which doesn’t require any calibration. As for getting an “S” rank on every operation, I felt that almost all of the operations from the first game were very possible without the Healing Touch. There were some in the Second Game, however, that felt so gauntlet-like I couldn’t pass them without using the Healing Touch. Perhaps that was the cost of being able to use the Healing Touch without a penalty. But that may have been due to the fact I didn’t replay them very much. Although that one operation that forced you to use the Healing Touch really ticked me off because if it hadn’t been so unfairly stacked I could have done it without the Healing Touch. Damn storyline.

I thought the first Trauma Center was hard, but not impossible, save for the seven operations at the end that were meant to be. It was on a good and mostly consistent difficulty – or, rather, it had a consistent difficulty curve. In the second Trauma Center, the difficulty is very randomly curved, with a few easy operations punctuated by a much harder one. Again, there is one point in the game where this is validated, but it’s present in more than just that one point.

As for failing operations, it was much more common for me to fail because I ran out of time than the patient actually dying. The last operation is a superb example of this. Due to my attempts to keep the patient alive, the ten minute time limit simply flew by. And in the operations with multiple patients, if you got a certain amount of them, back up would usually arrive and it would be okay if you ran out of time, making it, ironically, easier than some of the multiple-patient procedures.

Graphics have never mattered much to me, but since you brought them up I will as well. They’re great and I think that the operation graphics, while not having changed much, have been subtly improved. As for the character graphics, as mentioned above, the change in this game is jarring because of the writing, but that’s mostly a matter of opinion.

As for the music, again, it’s a matter of opinion. I preferred the music of the first game. One thing that is not a matter for contention, however, is that the music, and the game in general give a large feel of trying to be epic; it falls flat on its face. And I can’t help but wonder who agreed with you that the last song is epic, because I’m sure that anyone who’s heard the last song from Trauma Center: Second Opinion would disagree. Not only that, but the music for the last boss didn’t really fit in my opinion. It was too abstract, I think, for the seriousness of the game and a surgery.

Trauma Center 2 wasn’t a bad game, but definitely lacks the things that made the first great. Of course, it couldn’t be exactly the same – else wise, it would be the same game. But it lacks the charm of the old characters, the seriousness of the story, and the feeling of accomplishment that you got from finishing all of the operations. Overall, it has the feeling that Atlus just ported the operations from other games onto this one, threw a crappy story together, and sold it for more money, because Trauma Center 2 didn’t need to be made. It was a good story and told in full by the end of it.

TL;DR version: TC:2 sucks and didn't need to be made qq.

Want to tell this author what you think, but you don't want anyone else to see it? Think she's full of it and need to set her straight? Want to worship the ground she walks on? Well, good luck with that last one, but you can email Chrys at catharticgamer@yahoo.com and at least tell her what you think.